# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Monster Hunter Freedom Unite Template

game: Monster Hunter Freedom Unite
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Monster Hunter Freedom Unite: 0.0.2 # Version of the world required for this yaml to work as expected.

Monster Hunter Freedom Unite:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    # Cart: DeathLinks are sent upon carting, and receiving will cart the player.
    # Quest: DeathLinks are sent upon failing a quest, and receiving will fail the current quest.
    none: 50
    cart: 0
    quest: 0

  goal:
    # Village Low: Complete the Village Elder Urgent Quest "A State of Crisis!"
    # Village High: Complete the Nekoht Quest "Rise to the Summit"
    # Monster Hunter: Complete the Nekoht Quest "Monster Hunter"
    # Low Rank: Complete the Low->High Urgent Quest "The Approaching Gaoren"
    # High Rank: Complete the High Rank Urgent Quest "Rise to the Summit"
    # G Rank: Complete the G Rank Urgent Quest "Absolute Zero"
    # Fatalis: Complete the G Rank Special Quest "Legendary Black Dragon"
    # Crimson Fatalis: Complete the G Rank Special Quest "The End Times"
    # White Fatalis: Complete the G Rank Special Quest "Ancestral Dragon"
    village_low: 0
    village_high: 0
    monster_hunter: 0
    low_rank: 0
    high_rank: 50
    g_rank: 0
    fatalis: 0
    crimson_fatalis: 0
    white_fatalis: 0

  guild_depth:
    # What ranks to consider as checks. All ranks prior to the selected rank will be added.
    # Unranked is considered to be a part of Low Rank.
    none: 0
    low_rank: 0
    high_rank: 50
    g_rank: 0

  village_depth:
    # What Village ranks to consider as checks. All ranks prior to the selected rank will be added.
    none: 0
    low_rank: 50
    high_rank: 0

  training_quests:
    # Enables checks for successfully clearing a Training quest.
    'false': 0
    'true': 50

  treasure_quests:
    # Enables checks for reaching specific thresholds within the Treasure quests provided by Treshi.
    'false': 0
    'true': 50

  guild_card_awards:
    # Include Guild Card awards as checks. Only awards accessible to your available ranks will be checks.
    # Off: no Guild Card awards are checks
    # Exclude Grindy: excludes crowns, most farm awards, Guild Point,
    # On: all Guild Card awards are checks. This setting may be overrided with a host setting.
    'off': 50
    exclude_grindy: 0
    'on': 0

  max_keys:
    # Maximum number of key quests to include in the pool of items.
    # This number may not be exact depending on other settings.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 25
    # Maximum value is 250
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-25-250: 0 # random value between 25 and 250

  required_keys:
    # Percentage of key quests required to unlock the final urgent quest.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  filler_percentage:
    # Percentage of non-required Key Quests to be converted to filler items (random weapons/armor/decorations).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  trap_percentage:
    # Percentage of filler items to be converted to trap items.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  trap_weights:
    # Relative weights for each individual trap item to appear when a trap item is created.
    Blango Artillery: 50
    Blastoad: 50
    Farcaster: 50
    Gustcrab: 50
    Paratoad: 50
    Pincercrab: 50
    Poisontoad: 50
    Puppet Spider: 50
    Sleeptoad: 50
    Wailnard: 50

  weapons:
    # Individual: Each individual weapon tree rank can be received separately, not in sequence.
    # Progressive: Each individual weapon tree rank is received in sequence from 1 to 10.
    # Consolidated: All weapon trees are consolidated into a single item for each rank.
    # Progressive Consolidated: All weapon trees are consolidated into a single item, received in sequence.
    individual: 0
    progressive: 50
    consolidated: 0
    progressive_consolidated: 0

  progressive_armor:
    # When enabled, armor will be received progressively starting from rarity 1 to rarity 10.
    'false': 50
    'true': 0

  quest_randomization:
    # When enabled, quest targets and requirements will be randomized.
    'false': 50
    'true': 0

  quest_difficulty_multiplier:
    # Multiplier applied to large monster stats, lower being easier and higher being harder.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 500
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-500: 0 # random value between 0 and 500
    vanilla: 50 # equivalent to 100
    half: 0 # equivalent to 50
    quarter: 0 # equivalent to 25
    double: 0 # equivalent to 200

  cash_only_equipment:
    # When enabled, equipment no longer requires items for crafting/upgrading.
    'false': 50
    'true': 0

  trap_link:
    # When enabled, traps you receive will be shared across compatible games, and you
    # will receive equivalent traps when other TrapLink players receive trap items.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
